Description[]
While a creature with an Activate ability is on the Offensive, you can tap or click it to use that ability once on each of your turns.
Card List[]
The following cards all have an Activate ability.
| Card Name | Rarity | Set | Creature Type | Abilities | ||||
|---|---|---|---|---|---|---|---|---|
| Sparky, Forge Guard Dog | Leg | Set 6.2 | Robot Guardian | 4 10 14 |
5 11 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy Sparky, Forge Guard Dog and another friendly Sparky: A spawned creature enters play in a friendly available space at random. Spawn a level 2 Sparky.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy Sparky, Forge Guard Dog and another friendly Sparky: A spawned creature enters play in a friendly available space at random. Spawn a level 3 Sparky.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy Sparky, Forge Guard Dog and another friendly level 3 Sparky: A spawned creature enters play in a friendly available space at random. Spawn a 20/20 Forge Guardian Omega. | ||
| Drix, The Mindwelder | Leg | Set 1.5 | Metamind | 3 6 12 |
6 12 21 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, discard your hand: Each friendly Metamind gets +1 attack for each card discarded this way.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, discard your hand: Each friendly Metamind gets +2 attack for each card discarded this way.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, discard your hand: Each friendly Metamind gets +3 attack for each card discarded this way. | ||
| Wildfire Maiden | Her | Set 1.5 | Fire Asir | 4 7 14 |
5 9 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature. | ||
| Zephyr Mage | Rar | Set 1.5 | Wind Asir | 4 8 13 |
6 10 17 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another level 1 creature While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another level 2 or lower creature While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. | ||
| Lash of Demara | Leg | Set 4 | 14 |
20 |
Each enemy creature gets Level 1At the start of each turn, a creature with Poison 3 is dealt 3 damage. Each enemy creature gets Level 2At the start of each turn, a creature with Poison 4 is dealt 4 damage. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each enemy creature gets At the start of each turn, a creature with Poison 6 is dealt 6 damage. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give an enemy creature with At the start of each turn, a creature with Poison X is dealt X damage. A creature with defender does not start a battle. | |||
| Gauntlets of Sulgrim | Leg | Set 4 | 15 |
15 |
Give a friendly creature Level 1A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Give a friendly creature Level 2A creature with Armor 5 prevents the first 5 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature gets A creature with Armor 6 prevents the first 6 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to a friendly creature's Armor to an enemy creature. | |||
| Mimicleaf | Her | Set 2 | Plant | 2 5 11 |
2 5 11 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a level 1 Mimicleaf into an adjacent available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a level 2 Mimicleaf into an adjacent available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a level 3 Mimicleaf into an adjacent available space. | ||
| Nuada, Faith's Flourish | Leg | Set 2 | Tuskin | 1 2 4 |
10 17 25 |
Level 1 Level 2 Level 3 | ||
| Onyxium Phantasm | Her | Set 2 | Spirit | 2 4 6 |
9 12 19 |
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature gets −4 attack.At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature gets −8 attack.At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature gets −12 attack. | ||
| Organ Harvester | Rar | Set 2 | Abomination | 2 6 9 |
3 7 10 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy Organ Harvester: Destroy a level 1 creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy Organ Harvester: Destroy a level 2 or lower creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy Organ Harvester: Destroy a creature. | ||
| Poisoncoil | Rar | Set 2 | Snake | 3 5 7 |
7 10 13 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature At the start of each turn, a creature with Poison 1 is dealt 1 damage. A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature At the start of each turn, a creature with Poison 3 is dealt 3 damage. A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature At the start of each turn, a creature with Poison 5 is dealt 5 damage. | ||
| Steelwelder Medic | Rar | Set 2 | Human | 3 5 13 |
6 10 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature A creature with Armor 1 prevents the first 1 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Uranti Heartseeker | Her | Set 2 | Yeti | 4 9 15 |
4 9 15 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deals 4 damage to an emeny target creature or player with exactly 4 health.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deals 4 damage to an emeny target creature or player with exactly 9 health.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deals 4 damage to an emeny target creature or player with exactly 15 health. | ||
| Uranti Icemage | Com | Set 2 | Yeti | 2 5 9 |
8 13 20 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. | ||
| Ariadne, Spider Queen | Leg | Set 6 | Spider | 3 7 12 |
8 12 19 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature. You start the game with the following cards added to your deck. Solbind: 2x SpiderlingWhile a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature. | ||
| Xerxes, the Executioner | Leg | Set 6 | Grimgaunt | 5 9 15 |
7 11 17 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each non-Nekrium creature gets -1 attack and -1 health. If any enemy creatures are destroyed this way, A spawned creature enters play in a friendly available space at random. Spawn one of them at random.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each non-Nekrium creature gets -3 attack and -3 health. If any enemy creatures are destroyed this way, A spawned creature enters play in a friendly available space at random. Spawn one of them at random.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each non-Nekrium creature gets -5 attack and -5 health. If any enemy creatures are destroyed this way, A spawned creature enters play in a friendly available space at random. Spawn one of them at random. | ||
| Marty McGear | Leg | Set 6 | Gnome | 2 4 10 |
12 16 24 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a level 1 Robot at random from your deck. That Robot gets +1 Attack and A creature with Armor 1 prevents the first 1 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a level 2 or lower Robot at random from your deck. That Robot gets +2 Attack and A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a Robot at random from your deck. That Robot gets +3 Attack and A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Borean Mystic | Her | Set 2.1 | Wind Asir | 4 8 14 |
7 11 18 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Move another friendly creature to an available space adjacent to Borean Mystic.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Move another friendly creature to an available space adjacent to Borean Mystic.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Move another friendly creature to an available space adjacent to Borean Mystic. | ||
| Spitesower Acolyte | Her | Set 2.1 | Human | 2 3 4 |
8 14 22 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Deal 2 damage to Spitesower Acolyte: Give a creature −2 attack and −2 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Deal 4 damage to Spitesower Acolyte: Give a creature −4 attack and −4 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Deal 6 damage to Spitesower Acolyte: Give a creature −6 attack and −6 health. | ||
| War Merchant | Her | Set 2.1 | Human | 4 6 8 |
4 6 8 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature in the center space gets +4 attack.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature in the center space gets +6 attack.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature in the center space gets +8 attack. | ||
| Gemheart Sprout | Com | Set 2.2 | Plant | 3 5 7 |
4 7 10 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: You gain health equal to the number of friendly creatures.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: You gain health equal to 2X the number of friendly creatures.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: You gain health equal to 3X the number of friendly creatures. | ||
| Sigmund Fraud | Her | Set 2.2 | Abomination | 3 5 7 |
9 14 19 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy another friendly creature: Deal 4 damage to the enemy player and gain 4 health.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy another friendly creature: Deal 8 damage to the enemy player and gain 8 health.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy another friendly creature: Deal 12 damage to the enemy player and gain 12 health. | ||
| Borean Stormweaver | Com | Set 3 | Giant | 4 8 16 |
6 10 20 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 2 damage to a creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 3 damage to a creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 4 damage to a creature. | ||
| Catacomb Spider | Com | Set 3 | Spider | 4 8 15 |
5 10 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. | ||
| Frostspeaker Shaman | Her | Set 6 | Ice Yeti | 2 4 8 |
7 11 16 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 2 damage to a creature or player.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 4 damage to a creature or player.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 8 damage to a creature or player. | ||
| Contagion Lord | Her | Set 3 | Abomination | 4 9 14 |
7 12 17 |
You start the game with the following cards added to your deck. Solbind: Contagion FiendWhile a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a friendly abomination: You may play an additional card this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a friendly abomination: You may play an additional card this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a friendly abomination: You may play an additional card this turn.You may use this ability twice each turn. | ||
| Cypien Shieldwarden | Com | Set 3 | Human | 4 6 10 |
6 10 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | ||
| Dysian Broodqueen | Her | Set 3 | Naga | 2 4 8 |
6 11 17 |
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: Put a 1/1 Broodfang into an available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy another friendly creature: Destroy an enemy level 1 creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: Put a 2/2 Broodfang into an available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy another friendly creature: Destroy an enemy level 2 or lower creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: Put a 3/3 Broodfang into an available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Destroy another friendly creature: Destroy an enemy creature. | ||
| Iztek, Avatar of Frost | Tok | Set 3 | Ice Elemental | 6 9 15 |
7 12 20 |
A creature with Aggressive is always on the offensive. When you play Iztek's Flame, replace this with a level 1 Iztek, Avatar of Flame. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 2 damage to a creature.A creature with Aggressive is always on the offensive. When you play Iztek's Flame, replace this with a level 2 Iztek, Avatar of Flame. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 5 damage to a creature.A creature with Aggressive is always on the offensive. When you play Iztek's Flame, replace this with a level 3 Iztek, Avatar of Flame. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 10 damage to a creature. | ||
| Nefrax, the Soulweaver | Leg | Set 3 | Human | 4 7 12 |
10 15 25 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Destroy a friendly creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 5/5 Spirit into an available space.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Destroy a friendly creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 10/10 Spirit into an available space.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Destroy a friendly creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 15/15 Spirit into an available space. | ||
| Nexus Gunner | Her | Set 3 | Human | 5 10 15 |
5 10 15 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +5 attack. Use this ability only if Nexus Gunner is in the center space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +10 attack. Use this ability only if Nexus Gunner is in the center space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +15 attack. Use this ability only if Nexus Gunner is in the center space. | ||
| Firefist Uranti | Her | Set 1 | Fire Yeti | 3 5 7 |
7 11 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to Firefist Uranti's Attack to a creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to Firefist Uranti's Attack to a creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to Firefist Uranti's Attack to a creature. | ||
| Uranti Cryomancer | Rar | Set 1 | Ice Yeti | 2 4 7 |
8 13 17 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 1 damage to a creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 3 damage to a creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 5 damage to a creature. | ||
| Tuskin Sporelord | Her | Set 3 | Tuskin | 2 6 10 |
10 14 18 |
Level 1 While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a copy of a friendly level 2 or lower Plant into an available spaces.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a copy of a friendly Plant into an available spaces. | ||
| Weirwood Ranger | Com | Set 3 | Human | 5 10 15 |
4 9 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +1 attack and +1 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +2 attack and +2 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +3 attack and +3 health. | ||
| Sorrow Maiden | Her | Set 4 | Human | 4 8 14 |
6 10 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature with 4 or less attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature with 8 or less attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature with 14 or less attack. | ||
| Leafkin Progenitor | Leg | Set 1 | Plant | 3 7 11 |
3 7 11 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Replace this with a level 2 Leafkin Progenitor.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Replace this with a level 3 Leafkin Progenitor.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a level 1 Leafkin Progenitor into an adjacent available space. | ||
| Esperian Steelplate | Her | Set 2.3 | Insect | 3 6 9 |
6 9 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Heal 3 damage from each friendly creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Heal 5 damage from each friendly creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Heal 8 damage from each friendly creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 7 prevents the first 7 damage dealt to it each turn. | ||
| Uranti Warstoker | Rar | Set 2.3 | Yeti | 6 8 12 |
5 7 11 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each other friendly Yeti gets +3 attack this turn.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each other friendly Yeti gets +4 attack this turn.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each other friendly Yeti gets +6 attack this turn. | ||
| Spite Hydra | Her | Set 4.1 | Hydra | 5 9 14 |
5 9 14 |
When Spite Hydra deals battle damage to a creature, this gets +1 attack and +1 health. Level 1When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 1 damage to another creature: Spite Hydra gets +1 attack and +1 health.When Spite Hydra deals battle damage to a creature, this gets +2 attack and +2 health. Level 2When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 2 damage to another creature: Spite Hydra gets +2 attack and +2 health.When Spite Hydra deals battle damage to a creature, this gets +3 attack and +3 health. Level 3
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 3 damage to another creature: Spite Hydra gets +3 attack and +3 health. | ||
| Epoch Hawk | Leg | Set 4.2 | Mech | 4 7 10 |
7 11 17 |
While you have 6 or more cards in hand, this gets " Level 1While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 4/4 Epoch Soldier into an available space."While you have 6 or more cards in hand, this gets " Level 2While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 7/7 Epoch Soldier into an available space."While you have 6 or more cards in hand, this gets " Level 3
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 10/10 Epoch Soldier into an available space." | ||
| Snowdrift Alpha | Her | Set 5 | Spirit | 6 12 24 |
4 8 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 3/2 Hunting Pack into an available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 6/4 Hunting Pack into an available space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Put a 12/8 Hunting Pack into an available space. | ||
| Steeleye Seer | Leg | Set 5 | Human | 0 0 0 |
8 12 18 |
A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Level up a card in your hand, then discard it if its level is higher than your Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Level up a card in your hand, then discard it if its level is higher than your Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank.A creature with defender does not start a battle. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Level up a card in your hand. You may use this ability twice per turn. | ||
| Uterra Packmaster | Leg | Set 1 | Human | 6 9 14 |
6 9 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each other friendly Uterra creature gets +1 attack and +1 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each other friendly Uterra creature gets +2 attack and +2 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each other friendly Uterra creature gets +4 attack and +4 health. | ||
| Mossbeard Patriarch | Her | Set 1 | Plant | 1 3 7 |
8 12 20 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature +4 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature +6 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature +8 health. | ||
| Xithian Shambler | Leg | Set 1 | Abomination | 3 6 9 |
4 7 10 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy an adjacent creature: Xithian Shambler moves into to that creature's space, then gets +attack and +health equal to that creature's attack and health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy an adjacent creature: Xithian Shambler moves into to that creature's space, then gets +attack and +health equal to that creature's attack and health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy an adjacent creature: Xithian Shambler moves into to that creature's space, then gets +attack and +health equal to that creature's attack and health. You may use this ability twice per turn. | ||
| Keeper of the Damned | Leg | Set 1 | Zombie | 5 8 15 |
6 10 17 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Another friendly level 1 creature gets, "When this is destroyed. Vengeance: A spawned creature enters play in a friendly available space at random. Spawn this" this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Another friendly level 2 or lower creature gets, "When this is destroyed. Vengeance: A spawned creature enters play in a friendly available space at random. Spawn this" this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Another friendly creature gets, "When this is destroyed. Vengeance: A spawned creature enters play in a friendly available space at random. Spawn this" this turn. | ||
| Abraxas, Avatar of Kadras | Leg | Set 1 | Hydra | 4 7 12 |
7 11 21 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give an adjacent creature 2X attack this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each adjacent creature gets 2X attack this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each friendly creature gets 2X attack this turn. | ||
| Arcflight Squadron | Leg | Set 1 | Robot | 4 7 10 |
6 9 12 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: You may play an additional level 1 Robot this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: You may play an additional level 2 or lower Robot this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: You may play an additional Robot this turn. | ||
| Flamestoke Shaman | Rar | Set 1 | Human | 6 12 18 |
3 7 12 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give an adjacent level 1 creature A creature with Aggressive is always on the offensive. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give an adjacent level 2 or lower creature A creature with Aggressive is always on the offensive. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give an adjacent creature A creature with Aggressive is always on the offensive. | ||
| Forge Guardian Gamma | Her | Set 1 | Robot Guardian | 4 8 16 |
4 8 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Sacrifice five friendly Robot Guardians: Put a 25/25 Forge Guardian Omega into this space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Sacrifice five friendly Robot Guardians: Put a 50/50 Forge Guardian Omega into this space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, Sacrifice five friendly Robot Guardians: Put a 80/80 Forge Guardian Omega into this space. | ||
| Munitions Drone | Rar | Set 1 | Robot | 1 3 7 |
6 8 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature +3 attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature +5 attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature +10 attack. | ||
| Necroslime | Rar | Set 1 | Ooze | 4 8 14 |
4 8 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, deal 3 damage to another friendly creature: Necroslime gets +2 attack and +2 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, deal 3 damage to another friendly creature: Necroslime gets +4 attack and +4 health.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, deal 3 damage to another friendly creature: Necroslime gets +8 attack and +8 health. | ||
| Oreian Warwalker | Leg | Set 1 | Robot | 3 5 9 |
6 10 18 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Oreian Warwalker gets 2X attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Oreian Warwalker gets 2X attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Oreian Warwalker gets 3X attack. | ||
| Palladium Pulsemage | Rar | Set 1 | Human | 2 8 12 |
7 12 15 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature −4 attack this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature −8 attack this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature −12 attack this turn. | ||
| Scourgeflame Sorcerer | Leg | Set 1 | Zombie | 3 5 8 |
5 9 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy another friendly creature: Destroy a level 2 or lower enemy creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy another friendly creature: Destroy an enemy creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature. | ||
| Seismic Adept | Her | Set 1 | Human | 4 7 12 |
6 12 18 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Move an enemy creature to another available enemy space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Move an enemy creature to another available enemy space.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Move an enemy creature to another available enemy space. | ||
| Synapsis Oracle | Leg | Set 1 | Human | 3 5 8 |
9 15 24 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Level up a card in your hand. | ||
| Witherfrost Succubus | Her | Set 1 | Demon | 1 4 7 |
6 10 18 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature −3 attack and −3 health this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature −5 attack and −5 health this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature −7 attack and −7 health this turn. | ||
| Doppelbot | Leg | Set 5.2 | Robot | 4 8 12 |
4 8 12 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature, then give it +5 attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature, then give it +10 attack. | ||
| Flamefury Shaman | Rar | Set 2 | Human | 3 6 9 |
8 11 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +3 attack this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +6 attack this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature +9 attack this turn. | ||
| Onyxium Allomancer | Her | Set 2.3 | Human | 2 4 8 |
6 10 16 |
When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card.When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card.When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card. | ||
| Scatterspore Tiller | Com | Set 7 | Plant | 5 9 13 |
6 10 14 |
Level 1 Level 2 Level 3 | ||
| G.S.F. Commando | Her | Set 7.3 | Metamind | 3 6 11 |
8 12 19 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: G.S.F. Commando gets +1 A creature with Armor X prevents the first X damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to G.S.F. Commando's armor to an enemey creature.A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: G.S.F. Commando gets +1 A creature with Armor X prevents the first X damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to 2x G.S.F. Commando's armor to an enemey creature.A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: G.S.F. Commando gets +1 A creature with Armor X prevents the first X damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to 3x G.S.F. Commando's armor to an enemey creature. |
Game Information
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| Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
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