
Description[]
A creature or player with Armor X prevents the first X damage dealt to it each turn.
Armor is an additional layer of protection that a creature or player can have in excess of its health. Armor will neutralize the first damage done to a creature per turn, up to the number of Armor points the creature has. Any damage done in excess of the amount of Armor is inflicted on the creature's health.
Unlike health, Armor is not reduced when it absorbs damage, and the protection it grants is regained at the beginning of the next turn. The protective ability of Armor can be reduced by successive damage during a single turn. Armor, like Poison and Regenerate, can stack, meaning that if two or more separate effects give Armor to a target, the resulting amount of Armor is equal to the sum of the effects, which will increase the amount of damage that can be absorbed.
Armor will not stop an ability that reduces health, such as the effect of Ghastly Touch.
Armor is primarily found on and granted by Alloyin Faction cards.
Situation #1:
A Level 1 Forgeplate Sentry is attacked by a Level 1 Ether Hounds. The Forgeplate Sentry has Armor 1 and the Ether Hounds has Attack 3. The armor will neutralize one point of damage and the Forgeplate Sentry's health is reduced by two.
Situation #2:
A Level 1 Oreian Battledroid has Armor 5. It is in the same lane as a Level 1 Spark Bot. During battle, the Oreian Battledroid inflicts five damage to the Spark Bot's health, reducing it to one. The Spark Bot's Attack 5 inflicts no damage to the Oreian Battledroid's health because the Battledroid's Armor neutralizes the damage. The turn ends. The next turn begins. During battle this turn the monsters attack each other again. The Oreian Battledroid inflicts five damage to the Spark Bot's health, destroying it. The Spark Bot's Attack 5 again is neutralized by the Oreian Battledroid's Armor and no damage is inflicted.
Situation #3:
A Level 2 Oreian Battledroid has Armor 7, and is opposite a Level 1 Master of Elements. A Level 1 Firefist Uranti uses its special ability to inflict three points of damage to the Oreian Battledroid. The armor neutralizes three damage. During battle, the Master of Elements inflicts five damage to the Battledroid. The armor can now only neutralize four damage, and one damage is inflicted to the Oreian Battledroid's health, which reduces it to zero and destroys it.
Situation #4:
A Level 2 Scrapforge Titan has Armor 5, Attack 5, and Health 5. The opposing player activates a Level 3 Epidemic, which reduces the health of the Scrapforge Titan by six. The Armor cannot neutralize the effect of Epidemic because it is a health reduction, not damage. Scrapforge Titan's health is reduced below zero, and it is destroyed.
Card List[]
The following cards have or grant
.
| Card Name | Rarity | Set | Creature Type | Abilities | ||||
|---|---|---|---|---|---|---|---|---|
| Anvillon Arbiter | Her | Set 4 | Robot | 3 7 14 |
6 10 17 |
Level 1 Level 2 Level 3 | ||
| Aegis Knight | Leg | Set 2.1 | Human | 5 8 14 |
5 8 14 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature deals damage equal to its A creature with Armor X prevents the first X damage dealt to it each turn. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature deals damage equal to its A creature with Armor X prevents the first X damage dealt to it each turn. A creature with Armor 5 prevents the first 5 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature deals damage equal to its A creature with Armor X prevents the first X damage dealt to it each turn. | ||
| Shatterbolt | Com | Set 5 | Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with Armor X prevents the first X damage dealt to it each turn. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with Armor X prevents the first X damage dealt to it each turn. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with Armor X prevents the first X damage dealt to it each turn. | |||||
| Aegis Conscript | Com | Set 1 | Human | 3 6 12 |
6 9 15 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature A creature with Armor 4 prevents the first 4 damage dealt to it each turn. | ||
| Batterbot | Rar | Set 5 | Robot Dinosaur | 6 9 14 |
8 11 16 |
Level 1 Level 2 Level 3 | ||
| Ironbeard, Hammer of Anvillon | Leg | Set 2 | Forgeborn | 4 7 12 15 |
7 11 17 25 |
Level 1 Level 2 Level 3 Level 4 | ||
| Aegis Pulse | Com | Set 1.5 | Level 1 Level 2 Level 3 | |||||
| Nexus Bubble | Leg | Set 6.1 | When this card is played, remove it from the game instead of putting it into your discard pile. You get, "Friendly Alloyin creatures in the center space get A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | |||||
| Aetherguard | Com | Set 2 | Robot | 6 8 14 |
5 7 13 |
Level 1 Level 2 Level 3 | ||
| Anvillon Enforcer | Com | Set 2 | Robot | 5 7 11 |
4 6 10 |
Level 1 Level 2 Level 3 | ||
| Cypien Steelgraft | Com | Set 2 | Level 1 Level 2 Level 3 | |||||
| Gauntlets of Sulgrim | Leg | Set 4 | 15 |
15 |
Level 1 Level 2 When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature gets A creature with Armor 6 prevents the first 6 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to a friendly creature's Armor to an enemy creature. | |||
| Esperian Scarab | Her | Set 2 | Robot | 3 4 7 |
5 7 11 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: You may put a copy of Esperian Scarab into another space.A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: You may put a copy of Esperian Scarab into another space.A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: You may put a copy of Esperian Scarab into another space. | ||
| Esperian Wartusk | Rar | Set 2 | Tuskin | 5 9 16 |
4 8 15 |
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 1 prevents the first 1 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 4 prevents the first 4 damage dealt to it each turn. | ||
| Nexus Techtician | Her | Set 2 | Human | 3 6 13 |
6 9 16 |
Level 1 Level 2 Level 3 | ||
| Onyxium Marauder | Rar | Set 2 | Human | 4 7 14 |
6 9 17 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. | ||
| Oreian Peacekeeper | Rar | Set 2 | Robot | 4 8 16 |
2 4 8 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Oreian Peacekeeper gets A creature with Armor 4 prevents the first 4 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Oreian Peacekeeper gets A creature with Armor 8 prevents the first 8 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Oreian Peacekeeper gets A creature with Armor 16 prevents the first 16 damage dealt to it each turn. | ||
| Steelwelder Medic | Rar | Set 2 | Human | 3 5 13 |
6 10 14 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature A creature with Armor 1 prevents the first 1 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Vault Blockade | Rar | Set 2 | Robot | 0 0 0 |
1 3 5 |
A creature with Armor 10 prevents the first 10 damage dealt to it each turn. A creature with defender does not start a battle. A creature with Armor 15 prevents the first 15 damage dealt to it each turn. A creature with defender does not start a battle. A creature with Armor 20 prevents the first 20 damage dealt to it each turn. A creature with defender does not start a battle. | ||
| Marty McGear | Leg | Set 6 | Gnome | 2 4 10 |
12 16 24 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a level 1 Robot at random from your deck. That Robot gets +1 Attack and A creature with Armor 1 prevents the first 1 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a level 2 or lower Robot at random from your deck. That Robot gets +2 Attack and A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a Robot at random from your deck. That Robot gets +3 Attack and A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Forgewatch Sentry | Her | Set 6 | Robot | 6 9 12 |
6 9 12 |
Level 1 Level 2 Level 3 | ||
| Cypien Battlesuit | Com | Set 2.1 | Level 1 Level 2 Level 3 | |||||
| H.E.R.M.E.S | Her | Set 6 | Robot | 6 9 15 |
6 9 15 |
At the end of your turn, each other friendly creature gets Level 1A creature with defender does not start a battle. A creature with Armor 1 prevents the first 1 damage dealt to it each turn. At the end of your turn, each other friendly creature gets Level 2A creature with defender does not start a battle. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. At the end of your turn, each other friendly creature gets Level 3
A creature with defender does not start a battle. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. | ||
| Spiritforge Sentinel | Com | Set 2.2 | Robot | 3 6 9 |
6 12 18 |
Level 1 Level 2 Level 3 | ||
| Pummel Pack | Rar | Set 6 | 5 8 13 |
8 13 18 |
Level 1 Level 2 Level 3 | |||
| Shadowmist Angel | Rar | Set 6 | Darkforged Angel | 6 12 18 |
3 6 9 |
Level 1 Level 2 Level 3 | ||
| Cypien Shieldwarden | Com | Set 3 | Human | 4 6 10 |
6 10 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | ||
| Forgeplate Minotaur | Rar | Set 3 | Robot | 2 8 16 |
4 9 17 |
Level 1 A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. | ||
| Steelskin Spelunker | Com | Set 3 | Human | 5 8 14 |
6 10 18 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: If there is another friendly creature in the center space, that creature gets A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: If there is another friendly creature in the center space, that creature gets A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: If there is another friendly creature in the center space, that creature gets A creature with Armor 4 prevents the first 4 damage dealt to it each turn. | ||
| Phalanx Squadron | Rar | Set 2.2 | Human | 3 7 14 |
6 11 17 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature with A creature with Armor X prevents the first X damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature with A creature with Armor X prevents the first X damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature with A creature with Armor X prevents the first X damage dealt to it each turn. | ||
| Blood Barrier | Com | Set 6 | Level 1 Level 2 Level 3 | |||||
| Flowsteel Carrier | Com | Set 6 | Robot | 5 9 15 |
3 5 8 |
When this is destroyed. Vengeance: Give a friendly Robot at random A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this is destroyed. Vengeance: Give a friendly Robot at random A creature with Armor 5 prevents the first 5 damage dealt to it each turn. When this is destroyed. Vengeance: Give a friendly Robot at random A creature with Armor 8 prevents the first 8 damage dealt to it each turn. | ||
| Esperian Steelplate | Her | Set 2.3 | Insect | 3 6 9 |
6 9 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Heal 3 damage from each friendly creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Heal 5 damage from each friendly creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Heal 8 damage from each friendly creature.When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: A creature with Armor 7 prevents the first 7 damage dealt to it each turn. | ||
| Aegis Wings | Rar | Set 4 | Give a creature +3 attack. Then, if that creature has the highest attack, it also gets Level 1While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Give a creature +6 attack. Then, if that creature has the highest attack, it also gets Level 2While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. Give a creature +9 attack. Then, if that creature has the highest attack, it also gets Level 3
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | |||||
| Oreian Scavenger | Her | Set 4 | Robot | 6 9 16 |
1 1 1 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Oreian Scavenger gets A creature with Armor 6 prevents the first 6 damage dealt to it each turn. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Oreian Scavenger gets A creature with Armor 9 prevents the first 9 damage dealt to it each turn. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Oreian Scavenger gets A creature with Armor 16 prevents the first 16 damage dealt to it each turn. | ||
| Spiritsteel Infiltrator | Rar | Set 4 | Energeist | 4 8 14 |
7 11 18 |
While Spiritsteel Infiltrator has 5 or more attack, it gets Level 1While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While Spiritsteel Infiltrator has 10 or more attack, it gets Level 2While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While Spiritsteel Infiltrator has 20 or more attack, it gets Level 3
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | ||
| Nexus Aeronaut | Leg | Set 3.1 | Human | 4 8 14 |
6 10 16 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While Nexus Aeronaut is in the center space, each other friendly creature gets +2 attack. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While Nexus Aeronaut is in the center space, each other friendly creature gets +3 attack. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While Nexus Aeronaut is in the center space, each other friendly creature gets +6 attack. A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | ||
| Relic Scout | Tok | Set 4.1 | Robot | 1 2 3 |
1 2 3 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. A free card does not count towards your two card plays per turn. Free When Relic Scout is replaced, the creature that replaces it gets +1 attack, A creature with Armor 1 prevents the first 1 damage dealt to it each turn. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. A free card does not count towards your two card plays per turn. Free When Relic Scout is replaced, the creature that replaces it gets +2 attack, A creature with Armor 2 prevents the first 2 damage dealt to it each turn. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. A free card does not count towards your two card plays per turn. Free When Relic Scout is replaced, the creature that replaces it gets +3 attack, A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Barrier Soldier | Com | Set 5 | Human | 5 10 15 |
5 10 15 |
Level 1 Level 2 Level 3 | ||
| Oreian Steelskin | Com | Set 5 | Give a creature Level 1A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank 2 or higher, it gets an additional A creature with Armor 1 prevents the first 1 damage dealt to it each turn. Give a creature Level 2A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank 2 or higher, it gets an additional A creature with Armor 1 prevents the first 1 damage dealt to it each turn. Give a creature Level 3
A creature with Armor 6 prevents the first 6 damage dealt to it each turn. Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank 2 or higher, it gets an additional A creature with Armor 1 prevents the first 1 damage dealt to it each turn. | |||||
| Ambriel Archangel | Leg | Set 5.1 | Angel | 5 10 16 |
6 11 17 |
While Ambriel Archangel is your only creature, you get Level 1A creature with Armor 10 prevents the first 10 damage dealt to it each turn. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While Ambriel Archangel is your only creature, you get Level 2A creature with Armor 15 prevents the first 15 damage dealt to it each turn. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While Ambriel Archangel is your only creature, you get Level 3
A creature with Armor 20 prevents the first 20 damage dealt to it each turn. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. | ||
| Steelforged Avatar | Her | Set 1 | Cyborg | 3 4 5 |
3 4 5 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Steelforged Avatar gets +1 attack and +1 health for each Alloyin card in your hand.A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Steelforged Avatar gets gets +2 attack and +2 health for each Alloyin card in your hand.A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Steelforged Avatar gets gets +3 attack and +3 health for each Alloyin card in your hand. | ||
| Hinterland Watchman | Leg | Set 1 | Mech | 4 7 15 |
7 10 20 |
While Hinterland Watchman has 5 or more attack, it gets Level 1While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. While Hinterland Watchman has 10 or more attack, it gets Level 2A creature with Armor 5 prevents the first 5 damage dealt to it each turn. While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. While Hinterland Watchman has 20 or more attack, it gets Level 3
A creature with Armor 5 prevents the first 5 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. A creature with Aggressive is always on the offensive. While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. | ||
| Oreian Battledroid | Her | Set 1 | Robot | 5 7 17 |
1 1 1 |
Level 1 Level 2 Level 3 | ||
| Alloyin Highlander | Her | Set 1 | Robot | 5 7 10 |
6 9 14 |
Level 1 Level 2 Level 3 | ||
| Brightsteel Gargoyle | Leg | Set 1 | Robot | 5 10 16 |
5 10 16 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. At the end of your turn, Brightsteel Gargoyle gets A creature with Armor 2 prevents the first 2 damage dealt to it each turn. A creature with defender does not start a battle. While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. At the end of your turn, Brightsteel Gargoyle gets A creature with Armor 5 prevents the first 5 damage dealt to it each turn. A creature with defender does not start a battle. While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. At the end of your turn, Brightsteel Gargoyle gets A creature with Armor 10 prevents the first 10 damage dealt to it each turn. A creature with defender does not start a battle. | ||
| Brightsteel Sentinel | Leg | Set 1 | Robot | 4 9 14 |
5 10 15 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly Robot you control get A creature with Armor 5 prevents the first 5 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly Robot you control get A creature with Armor 10 prevents the first 10 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly Robot you control get A creature with Armor 15 prevents the first 15 damage dealt to it each turn. | ||
| Forcefield | Com | Set 1 | Level 1 Level 2 Level 3 | |||||
| Scrapforge Titan | Her | Set 1 | Robot | 1 5 20 |
1 5 20 |
Level 1 Level 2 Level 3 | ||
| Forge Guardian Beta | Rar | Set 1 | Robot Guardian | 5 8 20 |
3 6 18 |
Level 1 Level 2 Level 3 | ||
| Forge Guardian Omega | Tok | Set 1 | Robot Guardian | 25 50 80 |
25 50 80 |
A creature with Armor 10 prevents the first 10 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. A creature with Armor 20 prevents the first 20 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. A creature with Armor 40 prevents the first 40 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. While a creature with Mobility 4 is on the offensive, you can tap or click it to move it to one of your available spaces up to 4 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. | ||
| Forgeplate Sentry | Com | Set 1 | Robot | 4 9 15 |
4 9 15 |
Level 1 Level 2 Level 3 | ||
| Lightshield Patrol | Com | Set 1 | Human | 4 7 15 |
5 10 20 |
Level 1 Level 2 Level 3 | ||
| Steelshaper Savant | Rar | Set 1 | Human | 4 6 12 |
6 10 16 |
Level 2 Level 3 | ||
| Tech Upgrade | Rar | Set 1 | Level 1 Level 2 Level 3 | |||||
| Steelscale Dragon | Leg | Set 2 | Robot Dragon | 4 8 12 |
6 10 14 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While each other friendly creature has A creature with defender does not start a battle. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. While each other friendly creature has A creature with defender does not start a battle. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. While each other friendly creature has A creature with defender does not start a battle. A creature with Armor 6 prevents the first 6 damage dealt to it each turn. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. | ||
| Tower Vanguard | Rar | Set 1.5 | Robot | 3 6 11 |
7 13 21 |
Level 1 Level 2 Level 3 | ||
| Ironbeard, Ascendant | Leg | Set 7 | Forgeborn | 6 9 14 20 |
6 9 14 20 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. You start the game with the following cards added to your deck. Solbind: Anvilbreaker When you play Anvilbreaker, Ironbeard, Ascendant gets +2 attack. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When you play Anvilbreaker, Ironbeard, Ascendant gets +3 attack and A creature with Armor 1 prevents the first 1 damage dealt to it each turn. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When you play Anvilbreaker, Ironbeard, Ascendant and adjacent friendly creatures get +4 attack and A creature with Armor 2 prevents the first 2 damage dealt to it each turn. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. When you play Anvilbreaker, friendly creatures get +5 attack and A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Bulwark Battalion | Her | Set 7 | Gnome | 4 8 14 |
6 10 16 |
Level 1 Level 2 Level 3 | ||
| Automaton Prime | Her | Set 7 | Robot | 8 10 12 |
4 6 8 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Automaton Prime gets A creature with Armor 4 prevents the first 4 damage dealt to it each turn. A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Automaton Prime gets A creature with Armor 6 prevents the first 6 damage dealt to it each turn. A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Automaton Prime gets A creature with Armor 8 prevents the first 8 damage dealt to it each turn. | ||
| Defense Spire | Com | Set 7 | When this card is played, remove it from the game instead of putting it into your discard pile. Each friendly creature gets A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | |||||
| Crux, Metamind Rogue | Leg | Set 7.1 | Metamind | 7 12 17 |
4 8 12 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Crux is your only friendly creature, it gets A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Give an enemy creature -4 attack.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Crux is your only friendly creature, it gets A creature with Armor 4 prevents the first 4 damage dealt to it each turn. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Give an enemy creature -8 attack.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Crux is your only friendly creature, it gets A creature with Armor 5 prevents the first 5 damage dealt to it each turn. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Give an enemy creature -12 attack. | ||
| Cypien Experimentation | Her | Set 7.1 | Level 1 Level 2 Level 3 | |||||
| Frontline Combatant | Leg | Set 7.2 | Human | 4 6 12 |
4 6 12 |
A creature with Armor 4 prevents the first 4 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may have Frontline Combatant deal damage equal to its Armor to an enemy creature. If you do, that creature deals damage equal to its attack back to Frontline Combatant.A creature with Armor 6 prevents the first 6 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may have Frontline Combatant deal damage equal to its Armor to an enemy creature. If you do, that creature deals damage equal to its attack back to Frontline Combatant.A creature with Armor 12 prevents the first 12 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may have Frontline Combatant deal damage equal to its Armor to an enemy creature. If you do, that creature deals damage equal to its attack back to Frontline Combatant. | ||
| Specimen 001 | Leg | Set 7.3 | Ooze | 2 3 4 |
12 16 22 |
Level 1 Level 2 Level 3 | ||
| G.S.F. Commando | Her | Set 7.3 | Metamind | 3 6 11 |
8 12 19 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: G.S.F. Commando gets +1 A creature with Armor X prevents the first X damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to G.S.F. Commando's armor to an enemey creature.A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: G.S.F. Commando gets +1 A creature with Armor X prevents the first X damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to 2x G.S.F. Commando's armor to an enemey creature.A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: G.S.F. Commando gets +1 A creature with Armor X prevents the first X damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to 3x G.S.F. Commando's armor to an enemey creature. |
Game Information
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| Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
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