Lore[]
Mechanics[]
Card List[]
| Card Name | Rarity | Set | Creature Type | Abilities | ||||
|---|---|---|---|---|---|---|---|---|
| Aegis Pulse | Com | Set 1.5 | Each friendly creature gets Level 1A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Each friendly creature gets Level 2A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Each friendly creature gets Level 3
A creature with Armor 4 prevents the first 4 damage dealt to it each turn. | |||||
| Brighttusk Sower | Com | Set 1.5 | Tuskin | 6 8 10 |
6 8 10 |
Level 1 Level 2 Level 3 | ||
| Cypien Infiltrator | Rar | Set 1.5 | Human | 6 11 17 |
5 10 16 |
While Cypien Infiltrator has 7 or more attack, it gets Level 1While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. While Cypien Infiltrator has 14 or more attack, it gets Level 2While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. While Cypien Infiltrator has 21 or more attack, it gets Level 3
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. | ||
| Drix, The Mindwelder | Leg | Set 1.5 | Metamind | 3 6 12 |
6 12 21 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, discard your hand: Each friendly Metamind gets +1 attack for each card discarded this way.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, discard your hand: Each friendly Metamind gets +2 attack for each card discarded this way.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, discard your hand: Each friendly Metamind gets +3 attack for each card discarded this way. | ||
| Kas, Arcweaver | Leg | Set 1.5 | Lightning Asir | 4 8 14 |
4 8 14 |
When you play a spell, Kas battles an additional time this turn. Level 1When you play a spell, Kas battles an additional time this turn. Level 2When you play a spell, Kas battles an additional time this turn. Level 3
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| Metasight | Com | Set 1.5 | Discard and level up 2 cards. Level 1A free card does not count towards your two card plays per turn. FreeDiscard and level up 2 cards. | |||||
| Noxious Cloud | Rar | Set 1.5 | Each enemy creature gets Level 1At the start of each turn, a creature with Poison 2 is dealt 2 damage. Each enemy creature gets Level 2At the start of each turn, a creature with Poison 4 is dealt 4 damage. Each enemy creature gets Level 3
At the start of each turn, a creature with Poison 6 is dealt 6 damage. | |||||
| Omnomnom | Her | Set 1.5 | Give a friendly Zombie +2 attack, +2 health and Level 1At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Give a friendly Zombie +4 attack, +4 health and Level 2At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Give a friendly Zombie +6 attack, +6 health and Level 3
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. | |||||
| Oreian Justicar | Her | Set 1.5 | Human | 5 8 14 |
8 12 20 |
When an enemy creature enters play, if it wasn't Level 1A creature is Forged when it enters play from a player's hand. Forged, it gets −5 attack.When an enemy creature enters play, if it wasn't Level 2A creature is Forged when it enters play from a player's hand. Forged, it gets −10 attack.When an enemy creature enters play, if it wasn't Level 3
A creature is Forged when it enters play from a player's hand. Forged, it gets −20 attack. | ||
| Pyre Song | Com | Set 1.5 | Each friendly creature deals 1 damage to each enemy creature. Level 1Each friendly creature deals 2 damage to each enemy creature. Level 2Each friendly creature deals 3 damage to each enemy creature. Level 3
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| Runescarred Zombie | Rar | Set 1.5 | Zombie | 5 8 16 |
3 5 9 |
When this is destroyed. Vengeance: Put a level 1 spell at random from your discard pile to your hand.When this is destroyed. Vengeance: Put a level 2 or lower spell at random from your discard pile to your hand.When this is destroyed. Vengeance: Put a spell at random from your discard pile to your hand. | ||
| Strength in Numbers | Com | Set 1.5 | Give a creature +1 attack and +1 health for each friendly creature. Level 1Give a creature +2 attack and +2 health for each friendly creature. Level 2Give a creature +3 attack and +3 health for each friendly creature. Level 3
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| Tarsus Deathweaver | Rar | Set 1.5 | Human | 5 9 15 |
5 9 15 |
When a friendly creature enters play, if it wasn’t Level 1A creature is Forged when it enters play from a player's hand. Forged, it gets +2 attack and +2 health.When a friendly creature enters play, if it wasn’t Level 2A creature is Forged when it enters play from a player's hand. Forged, it gets +4 attack and +4 health.When a friendly creature enters play, if it wasn’t Level 3
A creature is Forged when it enters play from a player's hand. Forged, it gets +6 attack and +6 health. | ||
| Thundersaur | Leg | Set 1.5 | Dinosaur | 0 0 0 |
12 24 36 |
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When Thundersaur is dealt damage, it gets +1 attack for each damage dealt. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When Thundersaur is dealt damage, it gets +1 attack for each damage dealt. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When Thundersaur is dealt damage, it gets +1 attack for each damage dealt. | ||
| Tower Vanguard | Rar | Set 1.5 | Robot | 3 6 11 |
7 13 21 |
While Tower Vanguard has Level 1A creature with Armor X prevents the first X damage dealt to it each turn. While Tower Vanguard has Level 2A creature with Armor X prevents the first X damage dealt to it each turn. While Tower Vanguard has Level 3
A creature with Armor X prevents the first X damage dealt to it each turn. | ||
| Venomfang | Rar | Set 1.5 | Snake | 6 10 14 |
4 8 12 |
Level 1 Level 2 Level 3 | ||
| Warbringer Uranti | Com | Set 1.5 | Yeti | 3 7 11 |
3 7 11 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give another friendly creature +4 attack this turn.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give another friendly creature +8 attack this turn.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give another friendly creature +12 attack this turn. | ||
| Weirwood Patriarch | Her | Set 1.5 | Human | 5 7 14 |
7 10 17 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with 3 or less attack get +2 attack and +2 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with 5 or less attack get +3 attack and +3 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with 7 or less attack get +5 attack and +5 health. | ||
| Wildfire Maiden | Her | Set 1.5 | Fire Asir | 4 7 14 |
5 9 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature. | ||
| Windborn Hellion | Rar | Set 1.5 | Wind Elemental | 4 8 12 |
8 12 16 |
When a friendly creature moves, Windborn Hellion gets +1 attack and +1 health. Level 1When a friendly creature moves, Windborn Hellion gets +2 attack and +2 health. Level 2When a friendly creature moves, Windborn Hellion gets +3 attack and +3 health. Level 3
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| Witherfrost Banshee | Com | Set 1.5 | Spirit | 3 6 12 |
3 6 12 |
Level 1 Level 2 Level 3 | ||
| Woebringer | Leg | Set 1.5 | Abomination | 7 10 18 |
5 8 15 |
At the start of your turn, destroy the creature with the lowest attack. If there is a tie, one is chosen at random. Level 1At the start of your turn, destroy the creature with the lowest attack. If there is a tie, one is chosen at random. Level 2At the start of your turn, destroy the enemy creature with the lowest attack. If there is a tie, one is chosen at random. Level 3
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| Zephyr Mage | Rar | Set 1.5 | Wind Asir | 4 8 13 |
6 10 17 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another level 1 creature While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another level 2 or lower creature While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give another creature While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. | ||
| Charnel Titan | Com | Set 1.5 | Abomination | 3 5 9 |
5 8 14 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: If there is an enemy creature with 3 or less attack, Charnel Titan gets +3 attack and +3 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If there is an enemy creature with 5 or less attack, Charnel Titan gets +5 attack and +5 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If there is an enemy creature with 7 or less attack, Charnel Titan gets +7 attack and +7 health. |
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Game Information
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| Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
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