Lore[]
The staff leaned against the stone of the cavern wall, its grim visage cast in relief by the cold light creeping in from outside. Though it lay there still in the shadows, Killion could feel something radiating from it. Some kind of energy. Some kind of power.
That same feeling had drawn him to it, buried as it was beneath the ice. Once he had arrived at the spot where the staff was entombed in frost, Killion had known he was in the right place. It was as if the staff called to him from across the world, begging to be found.
To be freed.
In all his studies at the Academy, in all his wanderings across Solis, Killion had never encountered something like this. It wasn’t merely energy emanating from the staff, like the power he felt pulsing from the SolForge itself. There was power here, yes, but something more. Something more…primal.
The staff was angry.
From a story perspective, Imprisoned Heralds is about the discovery of four beings that the people of Solis come to know as the Heralds. Many within the factions have whispered of a time long forgotten, when the surface of Solis was as lush and green as the subterranean caverns of the Uterra. It is said that some cataclysmic event blotted out the sky and encased the world in ice. Most believed these to be the ramblings of madmen – until the prisons of the Heralds were found.
These prisons, as they came to be known, are objects discovered by Killion deep beneath the melting ice. At first, they were thought to be simply enchanted weapons of some kind, lost after some chaotic battle and only just unearthed once more. Each of the objects has mystical powers that it affords the bearer in combat. But when wielded by a Forgeborn with sufficient training, the objects turned out to be something else entirely – vessels containing beings that may be from that legendary age before the ice.
Mini Set Expansions[]
Mechanics[]
In Game Changes[]
Card List[]
| Card Name | Rarity | Set | Creature Type | Abilities | ||||
|---|---|---|---|---|---|---|---|---|
| Abyssal Brute | Rar | Set 4 | Zombie | 4 7 12 |
4 7 12 |
When Abyssal Brute or another friendly creature enters a side space, that creature gets +1 attack, +1 health, and Level 1At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. When Abyssal Brute or another friendly creature enters a side space, that creature gets +2 attack, +2 health, and Level 2At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. When Abyssal Brute or another friendly creature enters a side space, that creature gets +3 attack, +3 health, and Level 3
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. | ||
| Scythe of Chiron | Leg | Set 4 | 12 |
6 |
Each enemy creature gets -2 attack. Give a friendly creature +2 attack for each enemy creature. Level 1Each enemy creature gets -4 attack. Give a friendly creature +4 attack for each enemy creature. Level 2When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each enemy creature -6 attack and Chiron, Herald of Torment gets +6 attack for each enemy creature. | |||
| Anvillon Arbiter | Her | Set 4 | Robot | 3 7 14 |
6 10 17 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When the enemy player plays their second card in a turn, that player discards their hand. A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When the enemy player plays their second card in a turn, that player discards their hand. A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When the enemy player plays their second card in a turn, that player discards their hand. | ||
| Gauntlets of Sulgrim | Leg | Set 4 | 15 |
15 |
Give a friendly creature Level 1A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Give a friendly creature Level 2A creature with Armor 5 prevents the first 5 damage dealt to it each turn. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature gets A creature with Armor 6 prevents the first 6 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal damage equal to a friendly creature's Armor to an enemy creature. | |||
| Spiritstone Druid | Rar | Set 4 | Tuskin | 4 6 10 |
3 4 6 |
When Spiritstone Druid is replaced, put a 4/3 Spirit into each adjacent available space. Level 1When Spiritstone Druid is replaced, put a 6/4 Spirit into each adjacent available space. Level 2When Spiritstone Druid is replaced, put a 10/6 Spirit into each adjacent available space. Level 3
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| Spirit (Uterra) | Tok | Set 4 | Spirit | 4 6 10 |
3 4 6 |
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| Aegis Wings | Rar | Set 4 | Give a creature +3 attack. Then, if that creature has the highest attack, it also gets Level 1While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Give a creature +6 attack. Then, if that creature has the highest attack, it also gets Level 2While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. Give a creature +9 attack. Then, if that creature has the highest attack, it also gets Level 3
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | |||||
| Anatomize | Com | Set 4 | Give a creature -4 attack. You may play an additional Anatomize this turn. Level 1Give a creature -8 attack. You may play an additional Anatomize this turn. Level 2Give a creature -16 attack. You may play an additional Anatomize this turn. Level 3
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| Battletech Inventor | Com | Set 4 | Gnome | 3 6 9 |
3 6 9 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give an enemy creature -3 attack.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give an enemy creature -6 attack.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give an enemy creature -9 attack. | ||
| Big Bad Bartok | Her | Set 4 | Tigrin | 9 10 11 |
9 10 11 |
Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. | ||
| Borean Windweaver | Her | Set 4 | Wind Asir | 6 9 14 |
5 8 13 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Each other friendly creature gets While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. Each other friendly creature gets While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. Each other friendly creature gets While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. | ||
| Brimstone Tyrant | Leg | Set 4 | Fire Elemental | 6 9 16 |
6 9 16 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Deal 4 damage to each other creature.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Deal 6 damage to each other creature.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Deal 8 damage to each other creature. | ||
| Calamity Fiend | Rar | Set 4 | Demon | 4 8 14 |
5 10 16 |
When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Give an enemy creature -2 attack and -2 health.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Give an enemy creature -3 attack and -3 health.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Give an enemy creature -4 attack and -4 health. | ||
| Chant of Dragonwatch | Rar | Set 4 | Deal X damage to each enemy creature, where X is your Level 1
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank. | |||||
| Crypt Slime | Com | Set 4 | Ooze | 5 9 15 |
5 9 15 |
Level 1 Level 2 Level 3 | ||
| Dirge Banshee | Com | Set 4 | Spirit | 2 4 8 |
6 10 16 |
Level 1 Level 2 Level 3 | ||
| Featherfang | Com | Set 4 | Dinosaur | 6 12 18 |
4 8 12 |
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| Fell Strider | Rar | Set 4 | Zombie | 4 8 10 |
3 6 9 |
Level 1 Level 2 Level 3 | ||
| Firelight Hunter | Com | Set 4 | Human | 4 6 8 |
2 4 6 |
When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Deal 4 damage to an enemy creature.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Deal 6 damage to an enemy creature.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Deal 8 damage to an enemy creature. | ||
| Howl of Xith | Rar | Set 4 | Deal X damage to the enemy player and gain X health, where X is three times your Level 1
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank. | |||||
| Infernal Visage | Com | Set 4 | Each friendly creature in a side space gets +2 attack, +2 health, and Level 1At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Each friendly creature in a side space gets +4 attack, +4 health, and Level 2At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Each friendly creature in a side space gets +6 attack, +6 health, and Level 3
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. | |||||
| Kitaru Sprite | Her | Set 4 | Fairy | 3 5 8 |
7 11 17 |
When this is replaced, Level 1A spawned creature enters play in a friendly available space at random. Spawn a Kitaru Sprite.When this is replaced, Level 2A spawned creature enters play in a friendly available space at random. Spawn a Kitaru Sprite.When this is replaced, Level 3
A spawned creature enters play in a friendly available space at random. Spawn a Kitaru Sprite. | ||
| Lash of Demara | Leg | Set 4 | 14 |
20 |
Each enemy creature gets Level 1At the start of each turn, a creature with Poison 3 is dealt 3 damage. Each enemy creature gets Level 2At the start of each turn, a creature with Poison 4 is dealt 4 damage. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each enemy creature gets At the start of each turn, a creature with Poison 6 is dealt 6 damage. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give an enemy creature with At the start of each turn, a creature with Poison X is dealt X damage. A creature with defender does not start a battle. | |||
| Lavafused Asir | Her | Set 4 | Fire Asir | 3 6 9 |
6 12 18 |
While a friendly creature is unopposed, it gets +3 attack. Level 1While a friendly creature is unopposed, it gets +6 attack. Level 2While a friendly creature is unopposed, it gets +9 attack. Level 3
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| Lysian Rain | Com | Set 4 | Give a creature or player +7 health. Level 1Give a creature or player +9 health. Level 2Give a creature or player +11 health. Level 3
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| Metamind Infiltrator | Com | Set 4 | Metamind | 5 9 17 |
4 8 16 |
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| Misery Demon | Com | Set 4 | Demon | 5 9 15 |
2 5 10 |
When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Deal 3 damage to the enemy player and you gain 3 health.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Deal 4 damage to the enemy player and you gain 4 health.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Deal 5 damage to the enemy player and you gain 5 health. | ||
| Nargath Warrior | Com | Set 4 | Earth Asir | 5 10 14 |
6 11 15 |
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| Necroflay | Com | Set 4 | Give a creature -3 attack and -3 health. You may play an additional Necroflay this turn. Level 1Give a creature -7 attack and -7 health. You may play an additional Necroflay this turn. Level 2Give a creature -11 attack and -11 health. You may play an additional Necroflay this turn. Level 3
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| Oreian Scavenger | Her | Set 4 | Robot | 6 9 16 |
1 1 1 |
Level 1 Level 2 Level 3 | ||
| Palladium Wave | Rar | Set 4 | Each enemy creature gets -X attack, where X is two times your Level 1
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank. | |||||
| Perdition Guard | Com | Set 4 | Naga | 3 12 15 |
2 11 14 |
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| Portal Shade | Her | Set 4 | Spirit | 5 9 14 |
7 11 18 |
Level 1 Level 2 Level 3 | ||
| Roaming Warclaw | Com | Set 4 | Dinosaur | 6 10 16 |
3 7 13 |
Level 1 Level 2 Level 3 | ||
| Raptor | Tok | Set 4 | Dinosaur | 1 1 1 |
1 1 1 |
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| Saberfang | Her | Set 4 | Cat | 2 4 6 |
1 1 1 |
A creature with Aggressive is always on the offensive. Saberfang battles an additional time on your turn. A creature with Aggressive is always on the offensive. Saberfang battles an additional time on your turn. A creature with Aggressive is always on the offensive. Saberfang battles an additional time on your turn. | ||
| Shardclaw Crusher | Com | Set 4 | Insect | 5 8 12 |
5 8 12 |
When Shardclaw Crusher is replaced, the creature that replaced it gets +5 attack and +5 health. Level 1When Shardclaw Crusher is replaced, the creature that replaced it gets +8 attack and +8 health. Level 2When Shardclaw Crusher is replaced, the creature that replaced it gets +12 attack and +12 health. Level 3
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| Soothsayer Hermit | Her | Set 4 | Lupin | 6 10 16 |
5 9 15 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may put a level 1 creature from your discard pile into your hand.When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may put a level 2 or lower creature from your discard pile into your hand.When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may put a level 3 or lower creature from your discard pile into your hand. | ||
| Sorrow Maiden | Her | Set 4 | Human | 4 8 14 |
6 10 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature with 4 or less attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature with 8 or less attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy an enemy creature with 14 or less attack. | ||
| Soulreap | Leg | Set 4 | Destroy an enemy creature with 2 or less attack. Then Level 1A spawned creature enters play in a friendly available space at random. Spawn a copy of it.Destroy an enemy creature with 4 or less attack. Then Level 2A spawned creature enters play in a friendly available space at random. Spawn a copy of it.Destroy an enemy creature with 8 or less attack. Then Level 3
A spawned creature enters play in a friendly available space at random. Spawn a copy of it. | |||||
| Soulscourge Grimgaunt | Her | Set 4 | Grimgaunt | 2 3 4 |
2 3 4 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Soulscourge Grimgaunt gets +2 attack and +2 health for each creature that was destroyed this turn.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Soulscourge Grimgaunt gets +3 attack and +3 health for each creature that was destroyed this turn.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Soulscourge Grimgaunt gets +4 attack and +4 health for each creature that was destroyed this turn. | ||
| Sparksoul | Com | Set 4 | Lightning Elemental | 6 9 15 |
5 8 14 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Sparksoul gets A creature with Aggressive is always on the offensive. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Sparksoul gets A creature with Aggressive is always on the offensive. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Sparksoul gets A creature with Aggressive is always on the offensive. | ||
| Sparktail Manticore | Rar | Set 4 | Manticore | 3 6 9 |
7 11 16 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. | ||
| Spiritsteel Infiltrator | Rar | Set 4 | Energeist | 4 8 14 |
7 11 18 |
While Spiritsteel Infiltrator has 5 or more attack, it gets Level 1While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While Spiritsteel Infiltrator has 10 or more attack, it gets Level 2While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. While Spiritsteel Infiltrator has 20 or more attack, it gets Level 3
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. A creature with Armor 6 prevents the first 6 damage dealt to it each turn. | ||
| Staff of Vaerus | Leg | Set 4 | 15 |
12 |
Give a friendly level 2 or lower creature Level 1While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Give a friendly creature Level 2While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. Each friendly creature battles an additional time on each of your turns. | |||
| Stag of Lys | Com | Set 4 | Spirit | 5 9 16 |
5 9 16 |
At the end of your turn, you gain 2 health. Level 1At the end of your turn, you gain 4 health. Level 2At the end of your turn, you gain 6 health. Level 3
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| Steeleye Researcher | Com | Set 4 | Human | 5 9 19 |
6 10 20 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: You may discard and level up a card.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: You may discard and level up a card.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: You may discard and level up a card. | ||
| Steelwatch Guard | Com | Set 4 | Robot | 4 7 11 |
4 7 11 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Steelwatch Guard gets +4 attack and +4 health.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Steelwatch Guard gets +7 attack and +7 health.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Steelwatch Guard gets +11 attack and +11 health. | ||
| Stormspear | Com | Set 4 | Deal 3 damage to a creature. You may play an additional Stormspear this turn. Level 1Deal 7 damage to a creature. You may play an additional Stormspear this turn. Level 2Deal 12 damage to a creature. You may play an additional Stormspear this turn. Level 3
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| Tech Explorer | Com | Set 4 | Gnome | 1 8 18 |
3 10 20 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may discard and level up a creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may discard and level up a creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may discard and level up a creature. | ||
| Thranik Ambusher | Com | Set 4 | Drakin | 5 8 13 |
5 8 13 |
When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Thranik Ambusher gets +2 attack and +2 health.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Thranik Ambusher gets +3 attack and +3 health.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: Thranik Ambusher gets +4 attack and +4 health. | ||
| Totembound Berserker | Rar | Set 4 | Giant | 8 13 18 |
2 4 10 |
When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: You may move an enemy level 1 creature to the space opposing Totembound Berserker.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: You may move an enemy level 2 or lower creature to the space opposing Totembound Berserker.When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: You may move an enemy creature to the space opposing Totembound Berserker. | ||
| Tuskin Grovekeeper | Rar | Set 4 | Tuskin | 6 9 12 |
6 9 12 |
Level 1 Level 2 Level 3 | ||
| Uranti Elementalist | Com | Set 4 | Yeti | 4 7 12 |
3 6 11 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may move another friendly creature to an available space adjacent to Uranti Elementalist.When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may move another friendly creature to an available space adjacent to Uranti Elementalist.When this enters play from your hand, it gets the ability listed after this keyword. Forge: You may move another friendly creature to an available space adjacent to Uranti Elementalist. | ||
| Uriel Ironwing | Leg | Set 4 | Angel | 6 8 13 |
8 11 17 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this enters play from your hand, it gets the ability listed after this keyword. Forge/When this creature moves. Flank: The opposing creature gets -2 attack.While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. When this enters play from your hand, it gets the ability listed after this keyword. Forge/When this creature moves. Flank: The opposing creature gets -4 attack.While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. When this enters play from your hand, it gets the ability listed after this keyword. Forge/When this creature moves. Flank: The opposing creature gets -6 attack. If that creature has 0 or less attack, destroy it. | ||
| Vault Welder | Rar | Set 4 | Robot | 7 11 18 |
9 14 22 |
A creature with defender does not start a battle. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. A creature with defender does not start a battle. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. A creature with defender does not start a battle. When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. | ||
| Venomdrinker | Rar | Set 4 | Naga | 5 9 13 |
5 9 13 |
Level 1 Level 2 Level 3 | ||
| Venomstrike | Com | Set 4 | Give a creature Level 1At the start of each turn, a creature with Poison 4 is dealt 4 damage. Give a creature Level 2At the start of each turn, a creature with Poison 6 is dealt 6 damage. Give a creature Level 3
At the start of each turn, a creature with Poison 8 is dealt 8 damage. | |||||
| Violent Outburst | Rar | Set 4 | Give a level 2 or lower creature Level 1A creature with Aggressive is always on the offensive. Give a creature Level 2A creature with Aggressive is always on the offensive. A free card does not count towards your two card plays per turn. Free Give creature A creature with Aggressive is always on the offensive. | |||||
| War Tinker | Her | Set 4 | Gnome | 1 2 3 |
4 8 12 |
At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck. Level 1At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck. Level 2At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck. Level 3
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| Wegu, the Ancient | Leg | Set 4 | Plant | 0 0 0 |
1 1 1 |
A creature with defender does not start a battle. When you gain health, Wegu gets +1 attack and +1 health for each health you gained. While Wegu, the Ancient has 10 or more attack, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. A creature with defender does not start a battle. When you gain health, Wegu gets +2 attack and +2 health for each health you gained. While Wegu, the Ancient has 25 or more attack, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. A creature with defender does not start a battle. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. | ||
| Whispers of Dendris | Rar | Set 4 | Each friendly creature gets +X attack and +X health, where X is your Level 1
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank. |
Links[]
Game Information
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| Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
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Gameplay Details
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