Preconstructed Decks[]
Card List[]
Card Name | Rarity | Set | Creature Type | Abilities | ||||
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Ator, Thunder Titan | Leg | Set 4.1 | Giant | 6 9 13 |
5 8 13 |
Each other friendly level 1 creature gets Level 1When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: A creature with Aggressive is always on the offensive. Aggressive.Each other friendly level 2 or lower creature gets Level 2When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: A creature with Aggressive is always on the offensive. Aggressive.Each other friendly creature gets Level 3
When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: A creature with Aggressive is always on the offensive. Aggressive. | ||
Esperian Sage | Her | Set 4.1 | Human | 3 5 10 |
1 2 4 |
When Esperian Sage enters play, discard and level up a card. Level 1When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: You may put a copy of this into another space.When Esperian Sage enters play, discard and level up a card. Level 2When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: You may put a copy of this into another space.When Esperian Sage enters play, discard and level up a card. Level 3
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand. Allied Uterra: You may put a copy of this into another space. | ||
Nova, Grove Queen | Leg | Set 4.1 | Forgeborn | 3 5 10 14 |
7 10 15 19 |
Level 1 Level 2 Level 3 Level 4 | ||
Relic Hunter | Leg | Set 4.1 | Human | 5 9 15 |
5 9 15 |
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough You start the game with the following cards added to your deck. Solbind: Relic ScoutWhen this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Relic Hunter gets +attack and +health equal to the creature it replaced.While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Relic Hunter gets +attack and +health equal to the creature it replaced.While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Relic Hunter gets +attack and +health equal to the creature it replaced. | ||
Relic Scout | Tok | Set 4.1 | Robot | 1 2 3 |
1 2 3 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. Armor 1 A free card does not count towards your two card plays per turn. Free When Relic Scout is replaced, the creature that replaces it gets +1 attack, A creature with Armor 1 prevents the first 1 damage dealt to it each turn. Armor 1.A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Armor 2 A free card does not count towards your two card plays per turn. Free When Relic Scout is replaced, the creature that replaces it gets +2 attack, A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Armor 2.A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Armor 3 A free card does not count towards your two card plays per turn. Free When Relic Scout is replaced, the creature that replaces it gets +3 attack, A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Armor 3. | ||
Rumblestone Elemental | Her | Set 4.1 | Earth Elemental | 2 4 6 |
1 2 3 |
A creature with Aggressive is always on the offensive. Aggressive When Rumblestone Elemental deals battle damage to a player, deal that much damage to itself as well. When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: A spawned creature enters play in a friendly available space at random. Spawn a copy of Rumblestone Elemental. Then repeat this for each copy.A creature with Aggressive is always on the offensive. Aggressive When Rumblestone Elemental deals battle damage to a player, deal that much damage to itself as well. When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: A spawned creature enters play in a friendly available space at random. Spawn a copy of Rumblestone Elemental. Then repeat this for each copy.A creature with Aggressive is always on the offensive. Aggressive When Rumblestone Elemental deals battle damage to a player, deal that much damage to itself as well. When this enters the field from your hand, it gets the ability listed after this keyword if there are no other creatures in its lane. Assault: A spawned creature enters play in a friendly available space at random. Spawn a copy of Rumblestone Elemental. Then repeat this for each copy. | ||
Spite Hydra | Her | Set 4.1 | Hydra | 5 9 14 |
5 9 14 |
When Spite Hydra deals battle damage to a creature, this gets +1 attack and +1 health. Level 1When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 1 damage to another creature: Spite Hydra gets +1 attack and +1 health.When Spite Hydra deals battle damage to a creature, this gets +2 attack and +2 health. Level 2When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 2 damage to another creature: Spite Hydra gets +2 attack and +2 health.When Spite Hydra deals battle damage to a creature, this gets +3 attack and +3 health. Level 3
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Deal 3 damage to another creature: Spite Hydra gets +3 attack and +3 health. | ||
Tarsus Necrolord | Leg | Set 4.1 | Human | 4 8 12 |
4 8 12 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: A spawned creature enters play in a friendly available space at random. Spawn a 3/3 Zombie for each friendly creature that was destroyed this turn. When a friendly Zombie enters the field, Tarsus Necrolord gets +1 attack and +1 health. When this enters play from your hand, it gets the ability listed after this keyword. Forge: A spawned creature enters play in a friendly available space at random. Spawn a 5/5 Zombie for each friendly creature that was destroyed this turn. When a friendly Zombie enters the field, Tarsus Necrolord gets +2 attack and +2 health. When this enters play from your hand, it gets the ability listed after this keyword. Forge: A spawned creature enters play in a friendly available space at random. Spawn a 9/9 Zombie for each friendly creature that was destroyed this turn. When a friendly Zombie enters the field, Tarsus Necrolord gets +4 attack and +4 health. | ||
Verdant Charge | Her | Set 4.1 | Each friendly creature gets +1 attack, +1 health, and Level 1At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1.Each friendly creature gets +3 attack, +3 health, and Level 2At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3.Each friendly creature gets +6 attack, +6 health, and Level 3
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. Regenerate 6. |
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Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
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