Lore[]
The theme centers around a powerful new source of energy that has recently been harnessed by the people (and creatures) of Solis –but at great cost.
Until now, all the magical energy has come from the SolForge itself. But now a new power has risen from the shadowy depths, wielded by a mysterious group who call themselves the Darkforged. Not only is it a new source of arcane power to rival even the Solforge, this dark power somehow links the Darkforged to each other, granting them greater strength in numbers. However, great power always comes with a price. The dark energy appears at times to have a mind of its own. Using this mysterious power source seems to be having a strange effect on its wielders, turning them into twisted – and often times, monstrous — versions of the their former selves.
Darkforged creatures may not seem like a match for a trained Forgeborn such as yourself; but their madness, and their power, will only grow as they come together….at great danger, and risk, to all of Solis.
Mechanics[]
- Darkforged creatures
Mini Set Expansions[]
In Game Changes[]
Card List[]
| Card Name | Rarity | Set | Creature Type | Abilities | ||||
|---|---|---|---|---|---|---|---|---|
| Dream Tree | Leg | Set 6 | Plant | 0 0 0 |
7 11 20 |
A creature with defender does not start a battle. When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn. A creature with defender does not start a battle. When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn. A creature with defender does not start a battle. At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn. | ||
| Othra, Apex Predator | Leg | Set 6 | Insect | 8 0 10 |
6 12 50 |
When you gain a Level 1Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank, replace this with a level 2 Othra.Level 2 While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When Othra deals battle damage to a creature or player, they get At the start of each turn, a creature with Poison 10 is dealt 10 damage. | ||
| Ignir, Khan of Ashur | Leg | Set 6 | Forgeborn | 4 8 14 24 |
4 8 14 24 |
At the end of your turn, deal 4 damage to an enemy creature or player at random. Level 1At the end of your turn, deal 8 damage to an enemy creature or player at random. Level 2At the end of your turn, deal 14 damage to an enemy creature at random and the enemy player. Level 3At the end of your turn, deal 24 damage to each enemy creature and the enemy player. Level 4
| ||
| Valifrax, Iztek's Champion | Leg | Set 6 | Dragon | 4 8 16 |
8 12 20 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this creature moves. Flank: If there is an opposing creature, put a level 1 Iztek’s Frost into your hand. If there is no opposing creature, put a level 1 Iztek's Flame into your hand.While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this creature moves. Flank: If there is an opposing creature, put a level 2 Iztek’s Frost into your hand. If there is no opposing creature, put a level 2 Iztek's Flame into your hand.While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this creature moves. Flank: If there is an opposing creature, put a level 3 Iztek’s Frost into your hand. If there is no opposing creature, put a level 3 Iztek's Flame into your hand. | ||
| Ariadne, Spider Queen | Leg | Set 6 | Spider | 3 7 12 |
8 12 19 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature. You start the game with the following cards added to your deck. Solbind: 2x SpiderlingLevel 2 Level 3 | ||
| Spiderling | Tok | Set 6 | Spider | 3 6 9 |
4 7 10 |
Level 1 Level 2 Level 3 | ||
| Web | Tok | Set 6 | Web | 0 0 0 |
1 1 1 |
Level 1 | ||
| Alyssa, Strifeborn | Leg | Set 6 | Human | 2 4 10 |
12 16 24 |
When Alyssa is dealt non-battle damage and survives, it gets +1 attack and +1 health for each damage dealt. Level 1When Alyssa is dealt non-battle damage and survives, it gets +2 attack and +1 health for each damage dealt. Level 2When Alyssa is dealt non-battle damage and survives, it gets +3 attack and +1 health for each damage dealt. Level 3
| ||
| Marty McGear | Leg | Set 6 | Gnome | 2 4 10 |
12 16 24 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a level 1 Robot at random from your deck. That Robot gets +1 Attack and A creature with Armor 1 prevents the first 1 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a level 2 or lower Robot at random from your deck. That Robot gets +2 Attack and A creature with Armor 2 prevents the first 2 damage dealt to it each turn. While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: A spawned creature enters play in a friendly available space at random. Spawn a copy of a Robot at random from your deck. That Robot gets +3 Attack and A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Forgewatch Sentry | Her | Set 6 | Robot | 6 9 12 |
6 9 12 |
A creature with Armor 6 prevents the first 6 damage dealt to it each turn. When Forgewatch Sentry is dealt damage, destroy it. A creature with Armor 9 prevents the first 9 damage dealt to it each turn. When Forgewatch Sentry is dealt damage, destroy it. A creature with Armor 12 prevents the first 12 damage dealt to it each turn. When Forgewatch Sentry is dealt damage, destroy it. | ||
| H.E.R.M.E.S | Her | Set 6 | Robot | 6 9 15 |
6 9 15 |
Level 1 Level 2 Level 3 | ||
| Shadowsmith | Her | Set 6 | Darkforged Human | 3 6 12 |
6 9 15 |
When a friendly Darkforged enters play, you may discard and level up a card. Level 1When a friendly Darkforged enters play, you may discard and level up a card. Level 2When a friendly Darkforged enters play, you may discard and level up a card. Level 3
| ||
| Grimgaunt Betrayer | Her | Set 6 | Darkforged Grimgaunt | 5 9 15 |
5 9 15 |
When a friendly Darkforged is destroyed, the creature opposing it gets -1 attack and -1 health. Level 1When a friendly Darkforged is destroyed, the creature opposing it gets -2 attack and -2 health. Level 2When a friendly Darkforged is destroyed, the creature opposing it gets -3 attack and -3 health. Level 3
| ||
| Darkheart Conjurer | Her | Set 6 | Human | 4 8 13 |
7 11 16 |
When you play a spell, give a friendly creature Level 1At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. You start the game with the following cards added to your deck. Solbind: Dysian InfusionWhen you play a spell, give a friendly creature Level 2At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. When you play a spell, give a friendly creature Level 3
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. | ||
| Zombie Dreadknight | Her | Set 6 | Zombie | 5 8 14 |
3 6 12 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with At the start of each turn, a creature with Regenerate X heals X damage from itself. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with At the start of each turn, a creature with Regenerate X heals X damage from itself. When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with At the start of each turn, a creature with Regenerate X heals X damage from itself. | ||
| Frostspeaker Shaman | Her | Set 6 | Ice Yeti | 2 4 8 |
7 11 16 |
Level 1 Level 2 Level 3 | ||
| Shadowflame Elemental | Her | Set 6 | Darkforged Elemental | 4 8 14 |
4 8 14 |
A creature with Aggressive is always on the offensive. Each friendly Darkforged gets A creature with Aggressive is always on the offensive. A creature with Aggressive is always on the offensive. Each friendly Darkforged gets A creature with Aggressive is always on the offensive. A creature with Aggressive is always on the offensive. Each friendly Darkforged gets A creature with Aggressive is always on the offensive. | ||
| Sparkweaver Acolyte | Her | Set 6 | Lightning Asir | 4 6 10 |
6 12 18 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When you play a Tempys spell, Sparkweaver Acolyte gets +4 attack this turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When you play a Tempys spell, Sparkweaver Acolyte gets +6 attack this turn. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When you play a Tempys spell, Sparkweaver Acolyte gets +10 attack this turn. | ||
| Dragon Slayer | Her | Set 6 | Human | 8 12 20 |
4 6 10 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Destroy an enemy level 1 Dragon.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Destroy an enemy level 2 or lower Dragon.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Destroy an enemy Dragon. | ||
| Shroudthorn Splicer | Her | Set 6 | Darkforged Plant | 2 6 10 |
3 7 11 |
When a friendly Darkforged enters play, if it was Level 1A creature is Forged when it enters play from a player's hand. Forged, A spawned creature enters play in a friendly available space at random. Spawn a 2/3 Darkforged Mimic.When a friendly Darkforged enters play, if it was Level 2A creature is Forged when it enters play from a player's hand. Forged, A spawned creature enters play in a friendly available space at random. Spawn a 6/7 Darkforged Mimic.When a friendly Darkforged enters play, if it was Level 3
A creature is Forged when it enters play from a player's hand. Forged, A spawned creature enters play in a friendly available space at random. Spawn a 10/11 Darkforged Mimic. | ||
| Darkforged Mimic | Tok | Set 6 | Darkforged Plant | 2 6 10 |
3 7 11 |
|||
| Tremorsaur | Her | Set 6 | Dinosaur | 0 0 0 |
8 16 24 |
When you are dealt damage, Tremorsaur gets +attack equal to the damage dealt. Level 1When you are dealt damage, Tremorsaur gets +attack equal to the damage dealt. Level 2When you are dealt damage, Tremorsaur gets +attack equal to twice the damage dealt. Level 3
| ||
| Dusk Hammer | Rar | Set 6 | Darkforged Tuskin | 5 10 15 |
4 8 12 |
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When another friendly Darkforged enters play, Dusk Hammer gets +1 attack and +1 health. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When another friendly Darkforged enters play, Dusk Hammer gets +2 attack and +2 health. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When another friendly Darkforged enters play, Dusk Hammer gets +3 attack and +3 health. | ||
| Mosstodon | Rar | Set 6 | Dinosaur | 7 11 17 |
4 7 13 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each other friendly Dinosaur gets +3 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each other friendly Dinosaur gets +5 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each other friendly Dinosaur gets +7 health. | ||
| Vigorwisp | Rar | Set 6 | Spirit | 5 9 15 |
5 9 15 |
When Vigorwisp gains health, heal that much damage from each other friendly creature. Level 1When Vigorwisp gains health, heal that much damage from each other friendly creature. Level 2When Vigorwisp gains health, heal that much damage from each other friendly creature. Level 3
| ||
| Arc Wurm | Rar | Set 6 | Lightning Elemental | 4 8 13 |
7 11 16 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When a friendly creature moves, deal 2 damage to the enemy player. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When a friendly creature moves, deal 3 damage to the enemy player. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When a friendly creature moves, deal 4 damage to the enemy player. | ||
| Pyre Mystic | Rar | Set 6 | Fire Asir | 5 9 15 |
5 9 15 |
When the enemy player gains health, deal that much damage to the enemy player. Level 1When the enemy player gains health, deal 2x that much damage to the enemy player. Level 2When the enemy player gains health, deal 3x that much damage to the enemy player. Level 3
| ||
| Umbraskin Yeti | Rar | Set 6 | Darkforged Yeti | 3 6 9 |
6 12 18 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When another friendly Darkforged enters play, Umbraskin Yeti gets +1 attack and +1 health. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When another friendly Darkforged enters play, Umbraskin Yeti gets +2 attack and +2 health. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When another friendly Darkforged enters play, Umbraskin Yeti gets +3 attack and +3 health. | ||
| Nether Decay | Rar | Set 6 | Give a creature Level 1"When a creature is destroyed, this gets -5 attack and -5 health." Give a creature Level 2"When a creature is destroyed, this gets -6 attack and -6 health." Give a creature Level 3
"When a creature is destroyed, this gets -7 attack and -7 health." | |||||
| Plunder Imp | Rar | Set 6 | Demon | 6 10 16 |
5 9 15 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Look at the creatures with 3 or less attack in the enemy player's hand and choose one. The enemy player discards the chosen creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Look at the creatures with 6 or less attack in the enemy player's hand and choose one. The enemy player discards the chosen creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Look at the creatures with 9 or less attack in the enemy player's hand and choose one. The enemy player discards the chosen creature. | ||
| Shadeclaw Zombie | Rar | Set 6 | Darkforged Zombie | 4 8 12 |
5 10 15 |
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. When another friendly Darkforged enters play, Shadeclaw Zombie gets +1 attack and +1 health. At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. When another friendly Darkforged enters play, Shadeclaw Zombie gets +2 attack and +2 health. At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. When another friendly Darkforged enters play, Shadeclaw Zombie gets +3 attack and +3 health. | ||
| Mind Breaker | Rar | Set 6 | Metamind | 2 4 8 |
8 14 20 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Draw a card for each friendly Metamind.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Draw a card for each friendly Metamind.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Draw a card for each friendly Metamind. | ||
| Pummel Pack | Rar | Set 6 | 5 8 13 |
8 13 18 |
Level 1 Level 2 Level 3 | |||
| Shadowmist Angel | Rar | Set 6 | Darkforged Angel | 6 12 18 |
3 6 9 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. When another friendly Darkforged enters play, Shadowmist Angel gets +1 attack and +1 health. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When another friendly Darkforged enters play, Shadowmist Angel gets +2 attack and +2 health. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When another friendly Darkforged enters play, Shadowmist Angel gets +3 attack and +3 health. | ||
| Dysian Infusion | Tok | Set 6 | Give a creature +4 Attack, +4 Health and Level 1At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Give a creature +7 Attack, +7 Health and Level 2At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Give a creature +10 Attack, +10 Health and Level 3
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. | |||||
| Blood Boon | Com | Set 6 | Give a creature +3 attack and +3 health. Level 1If a creature was destroyed this turn, it gets an additional +3 attack and +3 health. Give a creature +4 attack and +4 health. Level 2If a creature was destroyed this turn, it gets an additional +4 attack and +4 health. Give a creature +7 attack and +7 health. Level 3
If a creature was destroyed this turn, it gets an additional +7 attack and +7 health. | |||||
| Darkroot Shambler | Com | Set 6 | Darkforged Plant | 4 12 14 |
2 6 7 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature +2 health for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature +3 health for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature +4 health for each friendly Darkforged. | ||
| Grapplevine | Com | Set 6 | Plant | 3 5 7 |
9 12 18 |
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. | ||
| Verdant Sphere | Com | Set 6 | Give a creature +5 health and you gain 5 health. Level 1Give a creature +8 health and you gain 8 health. Level 2Give a creature +12 health and you gain 12 health. Level 3
| |||||
| Aethertap Shaman | Com | Set 6 | Human | 7 9 16 |
6 8 15 |
When you play a spell, Aethertap Shaman gets Level 1While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When you play a spell, Aethertap Shaman gets Level 2While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When you play a spell, Aethertap Shaman gets Level 3
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. | ||
| Darkstone Asir | Com | Set 6 | Darkforged Asir | 2 4 10 |
4 8 20 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 2 damage to target an enemy creature for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 3 damage to target an enemy creature for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 4 damage to target an enemy creature for each friendly Darkforged. | ||
| Kadrasian Stoneback | Com | Set 6 | Dinosaur | 6 10 16 |
6 10 16 |
A creature with defender does not start a battle. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this creature moves. Flank: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. NegateA creature with defender does not start a battle. A creature with defender does not start a battle. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this creature moves. Flank: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. NegateA creature with defender does not start a battle. A creature with defender does not start a battle. While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. When this creature moves. Flank: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. NegateA creature with defender does not start a battle. | ||
| Blood Boil | Com | Set 6 | Deal 5 damage to a creature. Level 1If a creature was destroyed this turn, deal an additional 5 damage to that creature. Deal 6 damage to a creature. Level 2If a creature was destroyed this turn, deal an additional 6 damage to that creature. Deal 10 damage to a creature. Level 3
If a creature was destroyed this turn, deal an additional 10 damage to that creature. | |||||
| Blood Bindings | Com | Set 6 | Give a creature -3 attack and -3 health. Level 1If a creature was destroyed this turn, it gets an additional -3 attack and -3 health. Give a creature -6 attack and -6 health. Level 2If a creature was destroyed this turn, it gets an additional -6 attack and -6 health. Give a creature -9 attack and -9 health. Level 3
If a creature was destroyed this turn, it gets an additional -9 attack and -9 health. | |||||
| Cavern Slime | Com | Set 6 | Ooze | 6 12 18 |
2 4 6 |
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. At the start of each turn, a creature with Regenerate 12 heals 12 damage from itself. At the start of each turn, a creature with Regenerate 18 heals 18 damage from itself. | ||
| Demonweb Watcher | Com | Set 6 | Spider | 4 7 14 |
7 12 18 |
When an enemy creature with Level 1A creature with Aggressive is always on the offensive. When an enemy creature with Level 2A creature with Aggressive is always on the offensive. When an enemy creature with Level 3
A creature with Aggressive is always on the offensive. | ||
| Darkshard Witch | Com | Set 6 | Darkforged Human | 5 10 15 |
4 9 14 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 2 damage to the enemy player and gain 2 health for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 3 damage to the enemy player and gain 3 health for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 4 damage to the enemy player and gain 4 health for each friendly Darkforged. | ||
| Blood Barrier | Com | Set 6 | Level 1 Level 2 Level 3 | |||||
| Darksteel Enforcer | Com | Set 6 | Darkforged Robot | 4 6 8 |
6 8 10 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature +2 attack for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature +3 attack for each friendly Darkforged.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Give a friendly creature +4 attack for each friendly Darkforged. | ||
| Flowsteel Carrier | Com | Set 6 | Robot | 5 9 15 |
3 5 8 |
Level 1 Level 2 Level 3 | ||
| Vault Intruder | Com | Set 6 | Robot | 7 12 18 |
5 9 14 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Look at the enemy player's hand.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Look at the enemy player's hand.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Look at the enemy player's hand. | ||
| Xerxes, the Executioner | Leg | Set 6 | Grimgaunt | 5 9 15 |
7 11 17 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each non-Nekrium creature gets -1 attack and -1 health. If any enemy creatures are destroyed this way, A spawned creature enters play in a friendly available space at random. Spawn one of them at random.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each non-Nekrium creature gets -3 attack and -3 health. If any enemy creatures are destroyed this way, A spawned creature enters play in a friendly available space at random. Spawn one of them at random.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Each non-Nekrium creature gets -5 attack and -5 health. If any enemy creatures are destroyed this way, A spawned creature enters play in a friendly available space at random. Spawn one of them at random. |
Links[]
Game Information
|
| Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
|



















































