Lore[]
Mechanics[]
Mini Set Expansions[]
In Game Changes[]
- New client release for all platforms
- Added in game ladder for Constructed play
- New tournament structures for Draft and Constructed
- Changed forging rates for cards
- Changed the Daily Rewards system
Card List[]
| Card Name | Rarity | Set | Creature Type | Abilities | ||||
|---|---|---|---|---|---|---|---|---|
| Cauldron Mystic | Her | Set 7 | Yeti | 3 5 7 |
7 10 15 |
When a friendly creature enters play, deal 2 damage to an enemy creature or player at random. Level 1When a friendly creature enters play, deal 3 damage to an enemy creature or player at random. Level 2When a friendly creature enters play, deal 4 damage to an enemy creature or player at random. Level 3
| ||
| Slumbering Shrine | Leg | Set 7 | Earth Elemental | 0 0 0 |
14 20 30 |
A creature with defender does not start a battle. When you play a spell, you may Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. You start the game with the following cards added to your deck. Solbind: MagmifyLevel 2 Level 3 | ||
| Magmify | Tok | Set 7 | Set a friendly creatures attack equal to its health. Level 1A free card does not count towards your two card plays per turn. Free Set a friendly creatures attack equal to its health. | |||||
| Uranti Stormshaper | Her | Set 7 | Yeti | 0 0 0 |
9 12 18 |
A creature with defender does not start a battle. At the start of your turn A spawned creature enters play in a friendly available space at random. Spawn a level 1 Lightning Wyrm.A creature with defender does not start a battle. At the start of your turn A spawned creature enters play in a friendly available space at random. Spawn a level 2 Lightning Wyrm.A creature with defender does not start a battle. At the start of your turn put a level 3 Lightning Wyrm into each available space. | ||
| Indomitable Fiend | Her | Set 7 | Zombie | 2 |
2 |
When Indomitable Fiend enters play, if it wasn't Level 1
A creature is Forged when it enters play from a player's hand. Forged, it gets +5 attack and +5 health for each player Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank you are. | ||
| Guardians Assemble | Her | Set 7 | Put a copy of a random Forge Guardian from your deck into the center space. Level 1Search your deck for a Forge Guardian and put a copy of it into the center space. Level 2A free card does not count towards your two card plays per turn. FreeSearch your deck for a Forge Guardian and put a copy of it into the center space. | |||||
| Demara's Pitguard | Her | Set 7 | Naga | 6 9 14 |
8 11 16 |
The opposing creature has Level 1At the start of each turn, a creature with Poison 2 is dealt 2 damage. The opposing creature has Level 2At the start of each turn, a creature with Poison 4 is dealt 4 damage. The opposing creature has Level 3
At the start of each turn, a creature with Poison 8 is dealt 8 damage. | ||
| Stampeding Mongosaur | Com | Set 7 | Dinosaur | 6 10 15 |
6 10 15 |
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal 6 damage to the enemy player.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal 8 damage to the enemy player.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal 10 damage to the enemy player. | ||
| Hive Empress | Rar | Set 7 | Insect | 2 3 4 |
6 10 16 |
Level 1 Level 2 Level 3 | ||
| Voltaic Prophet | Leg | Set 7 | Human | 6 10 16 |
6 10 16 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: You may discard and level up a card.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Discard and level up each card in your hand.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Level up each card in your hand. | ||
| Necroplasm | Her | Set 7 | Ooze | 5 8 9 |
7 13 19 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: The enemy player discards a card at random.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: The enemy player discards a card at random.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: The enemy player discards a card at random. | ||
| Living Hive | Leg | Set 7 | Elemental | 0 0 10 |
8 12 15 |
A creature with defender does not start a battle. When Living Hive is dealt damage, A spawned creature enters play in a friendly available space at random. Spawn a level 1 Killer Bee.A creature with defender does not start a battle. When Living Hive is dealt damage, A spawned creature enters play in a friendly available space at random. Spawn a level 2 Killer Bee.While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. When Living Hive is dealt damage, A spawned creature enters play in a friendly available space at random. Spawn a level 3 Killer Bee. This has +attack and +health equal to the amount of At the start of each turn, a creature with Poison X is dealt X damage. | ||
| Blitzmane, the Destroyer | Leg | Set 7 | Dragon | 5 8 10 |
4 7 9 |
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal damage equal to Blitzmane's attack to the opposing creature. If there is no opposing creature, deal that damage to the enemy player instead.While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal damage equal to Blitzmane's attack to the opposing creature. If there is no opposing creature, deal that damage to the enemy player instead.While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. A creature with Aggressive is always on the offensive. Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal damage equal to Blitzmane's attack to the opposing creature. If there is no opposing creature, deal that damage to the enemy player instead. | ||
| Ironbeard, Ascendant | Leg | Set 7 | Forgeborn | 6 9 14 20 |
6 9 14 20 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. You start the game with the following cards added to your deck. Solbind: Anvilbreaker When you play Anvilbreaker, Ironbeard, Ascendant gets +2 attack. A creature with Armor 2 prevents the first 2 damage dealt to it each turn. When you play Anvilbreaker, Ironbeard, Ascendant gets +3 attack and A creature with Armor 1 prevents the first 1 damage dealt to it each turn. A creature with Armor 3 prevents the first 3 damage dealt to it each turn. When you play Anvilbreaker, Ironbeard, Ascendant and adjacent friendly creatures get +4 attack and A creature with Armor 2 prevents the first 2 damage dealt to it each turn. A creature with Armor 4 prevents the first 4 damage dealt to it each turn. When you play Anvilbreaker, friendly creatures get +5 attack and A creature with Armor 3 prevents the first 3 damage dealt to it each turn. | ||
| Anvilbreaker | Com | Set 7 | A free card does not count towards your two card plays per turn. Free Give an enemy creature -2 attack, then move it to another available space at random. | |||||
| Relentless Wanderers | Her | Set 7 | Spirit Wanderer | 5 10 15 |
4 8 12 |
Level 1 Level 2 Level 3 | ||
| Ebonskull Diabolist | Leg | Set 7 | Vampire | 1 3 7 |
4 8 14 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: At the start of your next turn, if Ebonskull Diabolist is in play, you may play an additional card.When this enters play from your hand, it gets the ability listed after this keyword. Forge: At the start of your next turn, if Ebonskull Diabolist is in play, you may play an additional card.When this enters play from your hand, it gets the ability listed after this keyword. Forge: At the start of your next turn, if Ebonskull Diabolist is in play, you may play an additional card. | ||
| Undying Legacy | Her | Set 7 | Level 1 | |||||
| Lorus, the Unrivaled | Leg | Set 7 | Lupin | 2 6 12 |
7 11 17 |
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Replace this with a level 2 Lorus, the Unrivaled.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Replace this with a level 3 Lorus, the Unrivaled.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Each friendly creature gets +3 attack and +3 health. | ||
| Bulwark Battalion | Her | Set 7 | Gnome | 4 8 14 |
6 10 16 |
When another friendly creature enters play, that creature gets Level 1A creature with Armor 4 prevents the first 4 damage dealt to it each turn. When another friendly creature enters play, that creature gets Level 2A creature with Armor 6 prevents the first 6 damage dealt to it each turn. When another friendly creature enters play, that creature gets Level 3
A creature with Armor 8 prevents the first 8 damage dealt to it each turn. | ||
| Ether Wolves | Com | Set 7 | When this card is played, remove it from the game instead of putting it into your discard pile. A spawned creature enters play in a friendly available space at random. Spawn two Ether Wolves. | |||||
| Ether Wolf | Com | Set 7 | Wolf | 5 |
6 |
|||
| Harbinger of Spring | Rar | Set 7 | Dryad | 5 8 11 |
5 8 11 |
When another friendly creature enters play, if it wasn't Forged, Harbinger of Spring gets +2 attack and +2 health. Level 1When another friendly creature enters play, if it wasn't Forged, Harbinger of Spring gets +3 attack and +3 health. Level 2When another friendly creature enters play, if it wasn't Forged, Harbinger of Spring gets +4 attack and +4 health. Level 3
| ||
| Spectral Rider | Rar | Set 7 | Grimgaunt | 6 8 13 |
5 7 12 |
When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health. Level 1When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health. Level 2When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health. Level 3
| ||
| Warhound Raider | Rar | Set 7 | Fire Asir | 5 9 15 |
6 10 16 |
If there is a friendly Warhound Courser in play, Warhound Raider has Level 1A creature with Aggressive is always on the offensive. You start the game with the following cards added to your deck. Solbind: Warhound CourserIf there is a friendly Warhound Courser in play, Warhound Raider has Level 2A creature with Aggressive is always on the offensive. If there is a friendly Warhound Courser in play, Warhound Raider has Level 3
A creature with Aggressive is always on the offensive. | ||
| Warhound Courser | Tok | Set 7 | Fire Elemental | 1 2 3 |
1 2 3 |
A free card does not count towards your two card plays per turn. Free. A creature with Aggressive is always on the offensive. A free card does not count towards your two card plays per turn. Free. A creature with Aggressive is always on the offensive. A free card does not count towards your two card plays per turn. Free. A creature with Aggressive is always on the offensive. | ||
| Automaton Prime | Her | Set 7 | Robot | 8 10 12 |
4 6 8 |
Level 1 Level 2 Level 3 | ||
| Herd Mother | Com | Set 7 | Dinosaur | 5 9 15 |
5 9 15 |
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Herd Mother gets +3 attack and +3 health.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Herd Mother gets +4 attack and +4 health.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Herd Mother gets +5 attack and +5 health. | ||
| Ordnance Captain | Com | Set 7 | Human | 3 6 8 |
6 10 14 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Each friendly creature gets +2 attack.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Each friendly creature gets +3 attack.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Each friendly creature gets +5 attack. | ||
| Metadata Redactor | Rar | Set 7 | Metamind | 6 9 15 |
5 8 14 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Remove all abilities from each friendly adjacent creature.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Remove all abilities from each friendly adjacent creature.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Remove all abilities from each friendly adjacent creature. | ||
| Stasis Indexer | Rar | Set 7 | Metamind | 3 6 9 |
7 11 18 |
Level 1 Level 2 Level 3 | ||
| Armory Outpost | Rar | Set 7 | Give a friendly creature +4 attack. If it is in Level 1A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation, give the adjacent creatures +4 attack as well.Give a friendly creature +6 attack. If it is in Level 2A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation, give the adjacent creatures +6 attack as well.Give a friendly creature +10 attack. If it is in Level 3
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation, give the adjacent creatures +10 attack as well. | |||||
| Steelspark Tinkerer | Com | Set 7 | Human | 1 4 7 |
9 12 21 |
Level 1 Level 2 Level 3 | ||
| Tower Cannoneer | Com | Set 7 | Robot | 6 12 14 |
4 10 12 |
Each friendly Defender gets +3 attack. Level 1Each friendly Defender gets +6 attack. Level 2Each friendly Defender gets +9 attack. Level 3
| ||
| Disciple of Vyric | Rar | Set 7 | Vampire | 6 9 15 |
4 7 13 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Deal 4 damage to the enemy player and gain 4 health.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Deal 6 damage to the enemy player and gain 6 health.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Deal 8 damage to the enemy player and gain 8 health. | ||
| Crypt Wail | Rar | Set 7 | Deal 5 Damage to the enemy player and gain 5 health. If three or more enemy creatures initiated battle this turn, deal 10 damage and gain 10 health instead. Level 1Deal 7 Damage to the enemy player and gain 7 health. If three or more enemy creatures initiated battle this turn, deal 14 damage and gain 14 health instead. Level 2Deal 9 Damage to the enemy player and gain 9 health. If three or more enemy creatures initiated battle this turn, deal 18 damage and gain 18 health instead. Level 3
| |||||
| Bride of Frankenbaum | Com | Set 7 | Abomination | 5 8 13 |
6 9 14 |
When a friendly Abomination is destroyed, you gain 2 health. Level 1When a friendly Abomination is destroyed, you gain 3 health. Level 2When a friendly Abomination is destroyed, you gain 4 health. Level 3
| ||
| Festering Slime | Com | Set 7 | Ooze | 1 2 3 |
6 12 18 |
When Festering Slime deals battle damage to a creature, that creature gets -3 attack and -3 health. Level 1When Festering Slime deals battle damage to a creature, that creature gets -4 attack and -4 health. Level 2When Festering Slime deals battle damage to a creature, that creature gets -5 attack and -5 health. Level 3
| ||
| Rite of Undeath | Com | Set 7 | Each Friendly creature gets Template:Regenerate:4. Level 1Each Friendly creature gets Template:Regenerate:6. Level 2Each Friendly creature gets Template:Regenerate:8. Level 3
| |||||
| Scourge Knights | Com | Set 7 | Zombie | 4 8 14 |
4 8 14 |
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Give an enemy creature -2 attack and -2 health.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Give an enemy creature -4 attack and -4 health.A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation: Give an enemy creature -6 attack and -6 health. | ||
| Unstable Asir | Her | Set 7 | Fire Asir | 3 5 7 |
6 10 16 |
Level 1 Level 2 Level 3 | ||
| Dragonkeeper Shaman | Rar | Set 7 | Human | 6 10 16 |
3 6 9 |
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal 3 damage to each enemy creature.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal 4 damage to each enemy creature.Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle. Raid: Deal 5 damage to each enemy creature. | ||
| Chaos Twister | Rar | Set 7 | Deal 6 damage to an enemy creature. If it is in Level 1A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation, deal 6 damage to the adjacent enemy creatures as well.Deal 8 damage to an enemy creature. If it is in Level 2A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation, deal 8 damage to the adjacent enemy creatures as well.Deal 10 damage to an enemy creature. If it is in Level 3
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space. Formation, deal 10 damage to the adjacent enemy creatures as well. | |||||
| Lightning Tamer | Com | Set 7 | Lightning Asir | 6 8 10 |
1 1 1 |
A creature with Aggressive is always on the offensive. A creature with Aggressive is always on the offensive. A creature with Aggressive is always on the offensive. | ||
| Fit of Rage | Com | Set 7 | When this card is played, remove it from the game instead of putting it into your discard pile. Give a friendly opposed creature +attack equal to the creature opposing it this turn. | |||||
| Iceshard Berserker | Com | Set 7 | Ice Asir | 3 5 8 |
6 10 16 |
Iceshard Berserker gets +6 attack while opposed. Level 1Iceshard Berserker gets +10 attack while opposed Level 2Iceshard Berserker gets +16 attack while opposed Level 3
| ||
| Victory Rush | Rar | Set 7 | Give a friendly creature +4 attack and +4 health. If three or more friendly creatures initiated battle this turn, give that creature an additional +4 attack and +4 health. Level 1Give a friendly creature +5 attack and +5 health. If three or more friendly creatures initiated battle this turn, give that creature an additional +5 attack and +5 health. Level 2Give a friendly creature +6 attack and +6 health. If three or more friendly creatures initiated battle this turn, give that creature an additional +6 attack and +6 health. Level 3
| |||||
| Tigrin Nomad | Com | Set 7 | Tigrin | 8 10 12 |
2 4 6 |
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. | ||
| Scatterspore Tiller | Com | Set 7 | Plant | 5 9 13 |
6 10 14 |
Level 1 Level 2 Level 3 | ||
| Lightbringer Council | Her | Set 7 | Tuskin | 4 8 10 |
7 11 16 |
When a friendly Uterra creature deals battle damage to the enemy player, you gain 4 health. Level 1When a friendly Uterra creature deals battle damage to the enemy player, you gain 8 health. Level 2When a friendly Uterra creature deals battle damage to the enemy player, you gain 10 health. Level 3
| ||
| Defense Spire | Com | Set 7 | Level 1 | |||||
| Dread | Leg | Set 7 | Abomination | 6 9 12 |
2 3 4 |
Level 1 Level 2 Level 3 |
Links[]
Game Information
|
| Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
|



















































