Nerfs[]
Level 3: reSpawn at end of turn
Level 2 and 3: add "if it survives"
Level 3: less health (13/37?)
Poison on Forge 2/4/8, EOT Poison 1/2/4
Poison 3/4/5
Level 3: add "if it survives"
Level 3 and 4: seperate the ability to "damage to creature(s) at end of your turn, damage to enemy player at end of their turn"
Poison and buff 1/2/3 (from 1/2/4)
Move Breakthrough to the Upgrade
Level 4: add "discard your hand"
Buffs[]
Level 2: level up ALL lvl1 cards
Level 3: level up ALL lvl2 or lower cards
or
Level3: level up lvl2 or lower card
Activate: look at hand, spawn a copy of that card
Level 2: Mobility 1
Level 3: Mobility 2
add "you have Armor equal to Ironbeard's Armor"
Mobility 1/1/2
Level 3: if Rank 4 or higher, Spawn a lvl2 Omega
draw a card, then discard and level up a card
or
discard and level up a card and get +1/2/3 or 3/6/9(start at 0) attack
Spiderling: while opposed by a Web, it has Mobility 1
Level 3: remove "this turn"
Level 2: add Flank
Level 1: 8 attack
Level 2: 12 attack
Level 2: Mobility 1
stats 5/10/20 and 120 at lvl3
health 2/4/6
buff gains health 1x 2x 3x
Level 3: into each available adjacent space
health gain 1/3/5
discard down to 2/3/4
In need of some love, unsure what exactly[]
Minor Adjustment[]
Level 2 and 3: put "up to"